So I've had a lot of good feedback so far, and it's helped shape the game with much tighter controls, making the game flow more. Although today someone played and described it as "Too floaty", which is obviously not a great response.
So where do I go from there? It's a difficult call, because if I get more weight on the character then the flow suffers greatly, but if I do nothing does that mean that it's too much?
It's a conflicting result with what I've been told by many others, and while majority rule means what I have is nice and responsive, could balancing weight and flight make the game feel better?
Very brief testing today proved the idea wrong, but I haven't given enough time to it yet to settle on a verdict. I'll go the route of rigging up separate weights and playtest, as I know I'm FAR too biased here.
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