So we've been given a sort of mini-brief, a little something to help push us in the direction we want to go for Masters.
I have a vague idea; I want to research into flow, and the ability it has on immersion, as mentioned in the book I referenced last time.
I'll be running a few different play test, because I want to see if a characters aesthetic movement (Running, walking, gliding) can have an effect on how flow, and by extension immersion. As a result of me looking exclusively into how the character moves around, I'll only be setting up a project in UE4 that involves nothing more than small platforming.
So far I have created and rigged a character with an idle animation and a running animation, by the end of tomorrow it should have all animations done, and by next week I should have a mock level set up to begin playtesting.
I'll also need to conduct a survey, I'll probably put a link to it at the end of the playable.
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