I've got a character casting 10 spells with different combinations of inputs on the right stick, and 2 enemies in place that can attack the player and be defeated. One of them has a complex brain, making them able to execute different attacks depending on a number of variables.
So what's left to do? I want a proper save mechanic where the player respawns in an appropriate checkpoint space, rather than at the beginning of the game. I also want an actual save game, where it saves more than just the player location, although I'm not sure what I could use for it.
Lastly, I want collectables, and this will tie into the save game. Collectables are nothing new to me, I've done my share of them. Just a brief matter of putting them into the game.
It's gonna be a rush.
Let's do this.
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