Followers

Thursday, 4 May 2017

Almost Time

Tomorrow I submit for my Practice 2 module. I have 2 levels working, both made as an introduction, but one of them is probably gonna have to be scrapped due to being pretty poor.

I've got a character casting 10 spells with different combinations of inputs on the right stick, and 2 enemies in place that can attack the player and be defeated. One of them has a complex brain, making them able to execute different attacks depending on a number of variables.

So what's left to do? I want a proper save mechanic where the player respawns in an appropriate checkpoint space, rather than at the beginning of the game. I also want an actual save game, where it saves more than just the player location, although I'm not sure what I could use for it.

Lastly, I want collectables, and this will tie into the save game. Collectables are nothing new to me, I've done my share of them. Just a brief matter of putting them into the game.

It's gonna be a rush.

Let's do this.

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