Followers

Monday, 8 May 2017

A Challenger Approaches

On Friday I submitted a video for my second semester Practice module. The main body of work came in the form of a video (Link below)

https://www.youtube.com/watch?v=L-oYN5As7Bg&t=3s

For semester 3, I'm a little stuck on how to proceed. On one hand, I really enjoyed this project, and I loved coming up with ideas on how this world works, but on the other hand I wanted to look into controls in Virtual Reality.

Unreal Engine is very VR friendly, so I'm confident in creating a prototype, but my main issue is access to the equipment. Working on a VR project means I need unlimited access to a VR headset, and I can't afford anything close to that. My solution is to use the VR in the studio office, but then there's another issue- From August to September the studio is closed, meaning an entire month without work.

I'll mull it over with the tutors, and see if there's absolutely anything that can be done about the VR situation.

For now, I'm continuing production on my last project, starting today with making some potential enemies.


I'll create some ideas for new levels outside of the forest area, thinking up some cliff/mountain/volcano area, featuring the spiky on the far right.

I've been making shapes and seeing what comes out of it, and it's been giving me some cool ideas for new spells to include, but I'll have to make the actual enemies first.

Updates soon!

No comments:

Post a Comment