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Monday, 13 March 2017

Ready for the firing line

So I've managed to get a solid foundation of mechanics going, with a few still to add to, but I decided it was time to find out how crap my work is.

Short answer; Very.

When it comes to the mechanics, my playtesting has shown that they're solid in terms of the spells. They're horribly tutorialised, but aside from that, they work and are cool to execute. I've been asked to make more, and more spell combinations, and it's definitely something I want to do, although I'll probably strain myself coming up with them.

I've had a lot of whiplash about the level design. I designed a level I could complete easily, but not first timers. Thankfully a lot of time going into that level was just to make some art foundation, now I can focus on creating a new level that caters towards newer players.

I've also been given some ideas that I'll pick up and implement right away, mainly about tutorialising. As soon as most os the issues are addressed, I'll get it back to testing and find new ways to build!

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