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Wednesday, 29 March 2017

Okay, 3, 2, 1, let's jam

I need to learn AI. 

I know a decent foundation, but what if I want an enemy to run away and look for cover? What if I want them to consider how to attack you?

So I'm taking a week out of my usual practice to make a crude hotline Miami game, having 0 art assets implemented, just purely focusing on the AI and behaviour trees. I want it done by Monday if I can, but I'll update my progress on it soon.

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