It's decided; I'm continuing with my Semester 2 practice, giving it a huge coat of polish and possibly developing it into a much bigger project.
So, what's first?
I have a little issue with the spell casting. Sometimes, it can take a while to pull off an intricate combo (I suck at my own work, hands held high), so what to do?
A couple weeks back I bought myself Kingdom Hearts on the PS4, and realised that they got around the issue of huge menus by having a quick select menu, so I'm thinking of something similar.
As well as this, there's an Unreal meetup going on in Manchester on the 30th, so I'll be sure to attend to that. It's a really big reason to make sure that my spells and tutorial are all working immaculately. This will mean a LOT more polish on the tutorials, something I have plenty of plans for. With just over 3 weeks to go, hopefully I can get the project to a standard where I can get really good feedback.
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