Followers

Friday, 16 June 2017

Rock n roll

A huge amount of work has gone into the tutorial rocks from the beginning of the game. They teach the players the different spells in the game, so they need to be near perfect for the 30th.

They're activated now with pressure pads, and a particle will play to let the player know something has changed. The stone then acts as usual, and the player continues.

I've also drawn up a list of secondary effects I want spells to have, if they don't have one already. Implemented so far is the Fire spell. It creates a small blast wave, knocking back enemies that come into contact with it.

One of the last things I want to compliment is a huge step in customisation. I want players to change how each spell can be cast, ranging from how fast the spell travels, to strength, to potency of the secondary effect.

It's a lot, and only 2 weeks before the showcase, so I'll probably shift focus now to the boss of the level, a duels shield wielding knight that can reflect magic, but not much more. The intent is to teach players to find sweet spots in enemies, given that the boss will always be deflecting things from the front. Canon fodder might adopt a similar approach, so it's up to the player to work around them.

Wednesday, 7 June 2017

Down to Earth

It's decided; I'm continuing with my Semester 2 practice, giving it a huge coat of polish and possibly developing it into a much bigger project.

So, what's first?

I have a little issue with the spell casting. Sometimes, it can take a while to pull off an intricate combo (I suck at my own work, hands held high), so what to do?

A couple weeks back I bought myself Kingdom Hearts on the PS4, and realised that they got around the issue of huge menus by having a quick select menu, so I'm thinking of something similar.

As well as this, there's an Unreal meetup going on in Manchester on the 30th, so I'll be sure to attend to that. It's a really big reason to make sure that my spells and tutorial are all working immaculately. This will mean a LOT more polish on the tutorials, something I have plenty of plans for. With just over 3 weeks to go, hopefully I can get the project to a standard where I can get really good feedback.