So I've got the very basics down for the platformer, should have a character going for it soon. I've been really busy with looking for a job and a house to live in, seeing as though I have another 3 weeks before I'm out of this place.
I have a job lined up, but it's not in industry. As for a place to live, I've been looking, and I'm still looking.
This is putting a real brake on my Master's work at the minute, and man, I hate it.
I've done about 2 days worth of work since the last Unreal meetup, and that's not with me not doing anything, I've had no time with a constant search for a sustainable income and a roof over my head. With the timing of everything, I'll be having a very tight budget for the next month or two, with very little progress on my work.
I'll talk to my tutors about maybe some extra time, because as it is now, my work is definitely nowhere near where it should be. I might ask for some work too, anything to pull in more hours for more money.
Crawling on through, wish me luck.
Thursday, 13 July 2017
Saturday, 1 July 2017
Unreal Meetup
So last night I went to Futureworks in Manchester along with some classmates to attend the 3rd Unreal Devs meetup. This was an incredible opportunity to showcase my work and get some feedback.
For the past 3 days I've been working frantically to implement a quick select menu which I intended to test out at the meetup. A critical piece of advice I took away from the meetup was to let people know there was a quick select menu in game, because absolutely no one knew it was there.
The response was mostly positive with a lot of feedback on things bug fixes and in general cool ideas. One of my favorites was a guy who suggested that when an enemy fell off of a platform a small helicopter would appear above them and they'd fly back onto the platform.
I'm going to be taking some time off of this project for a while, though. I want to create a 2D platformer. I honestly believe that it's a strong direction, I have concepts for the character and how it'll play. I feel that within a month I could have a very solid playable that is not only a lot simpler than my current project, but also shows off just as much.
I won't stop on the little bard guy, but I'm taking a break from work... With more work,,,
For the past 3 days I've been working frantically to implement a quick select menu which I intended to test out at the meetup. A critical piece of advice I took away from the meetup was to let people know there was a quick select menu in game, because absolutely no one knew it was there.
The response was mostly positive with a lot of feedback on things bug fixes and in general cool ideas. One of my favorites was a guy who suggested that when an enemy fell off of a platform a small helicopter would appear above them and they'd fly back onto the platform.
I'm going to be taking some time off of this project for a while, though. I want to create a 2D platformer. I honestly believe that it's a strong direction, I have concepts for the character and how it'll play. I feel that within a month I could have a very solid playable that is not only a lot simpler than my current project, but also shows off just as much.
I won't stop on the little bard guy, but I'm taking a break from work... With more work,,,
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